You can play the Blood Sword books solo, like a regular gamebook, or in a team of up to four players, making this series the most exciting challenge yet in fantasy adventures, combining the best of role-playing, gamebooks, novels and boardgames.

1 : The Battlepits of Krarth

Every thirteen lunar months the Magi of Krarth hold a desperate contest to see which of them will rule that bleak and icy land. Teams of daring adventurers are sent down into the labyrinths that lie beneath the tundra, each searching for the Emblem of Victory that will win power for their patron. Only one team can prevail. The others must die.

2 : The Kingdom of Wyrd

The Warlock King holds the land of Wyrd in thrall. His tyrannized subjects live in perpetual fear, knowing that he can see into their dreams and kill them while they sleep. But now an ancient prophecy has brought outsiders from beyond the shores of Wyrd. You seek the lost hilt of the Sword of Life. To claim it you must find the Palace of Eternal Dusk and there confront the Warlock King. It is a struggle which will test the limits of your courage and skill, for the nightmares you must face will be shaped from the darkest corners of your own subconscious mind.

3 : The Demon's Claw

Your quest for the scattered fragments of the Sword of Life forces you into an uneasy alliance with the embittered exile Prince Sussurien, who seeks its twin, the Sword of Death. The quest takes you through the alleyways of the city of Crescentium, where assassins lurk in the shadows, and across deserts inhabited by wandering ghouls. You will embark on a ship that voyages between worlds, face jinn and fire wizards, and contend against the still-powerful remnants of forgotten gods. In this land of sorcery and treachery, you will encounter terrors and wonders more fabulous than you had ever dared imagine - until your ultimate destination, the very shores of Death, where you must face your greatest foe.

4 : Doomwalk

The True Magi are gathering their powers. Soon the moment of their reincarnation will be at hand. Only one thing can stop them from returning to subjugate the mortal world. One weapon has the power to slay them: the Sword of Life. But it has been seized by your arch-enemy and taken to a place beyond the reach of all but the mightiest of heroes. And so you set out on your most desperate adventure. To recover the Sword of Life, you must travel to the land of the dead.

5: The Walls of Spyte

An arctic wind chills your bones, but ahead of you lies a smoking chasm that goes right down to the glimmering fires of hell. It is midwinter's night and you stand at the lip of the Cauldron - the chasm that surrounds Spyte, the abandoned city of the True Magi. In the darkening sky above, five ominous stars have come into conjunction for the first time in centuries, casting their baleful influence across the frozen landscape. They are the disembodied spirits of the last of the True Magi, who scheme to reincarnate themselves at midnight and usher in a new era of terror. You wield the sole force in the world capable of destroying them. The Sword of Life is mankind's only hope but it is no guarantee of victory. The Magi have had centuries of celestial exile to gather their forces. You have only hours left to stop them.